But somehow the piece didn't work well enough for me to decide to show it at Sacred Flesh. It didn't feel strong enough. The model's body is quite exquisite, especially considering that she is 57! It is smooth and sleek and very trim. And difficult to paint, actually, because she has so few curves! It was difficult for me to show the curves of her body because the planes are so flat. Someone with more flesh on her bones is actually easier to portray.
When I decided to take a class with Rob VanderZee the weekend of the opening of Sacred Flesh, I wasn't sure what to work on. I decided, finally, to bring Carol and Space and see what happened. Rob taught us a painting technique which allows for a lot more interactions with chance than I normally have in my paintings. He uses a medium called Galkyd Lite by Gamblin. He mixes it in with his paint then smears the canvas with it quite liberally. After it dries for about 15 minutes, he splashes turpenoid on the canvas which causes drips and sprinkles and all sorts of serendipitous messes. He has been doing it for years, so his "messes" are fairly controlled. Mine weren't! Here's what the canvas looked like after a couple of hours of working/playing on it. I like what I did to her body. I think it looks more interesting. The addition of green to the shadows is successful, and I think the strokes are more interesting. The background is definitely interesting, but I wouldn't say I exactly like it! (The glare comes from the medium - it dries extremely glossy, to the point where it's practically like polyurethane on furniture. I'm not sure I like how plasticky it is. It feels very unnatural. But it's fun to play with and learn about.)
I brought it home at this point and sat with it a few days before going at it again. This time I lightened up the background and eventually added some spirals and other designs to try to unify the background and figure a bit. I like this better than the previous rendition, but it didn't feel complete. At this point, I went into Adobe Photoshop to try out some options. I tried adding other images of the model to see if that would balance it better.
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What I came up with instead is the following:
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I didn't really mean to come up with the green on the left, but once I did, I liked it. It adds a different, more interesting element to it. I have no idea how it'll look when I'm finished, and I guess I don't care very much actually. I've decided that this picture is all about experimentation and play. The results don't matter to me very much.
I've prepared the green side of the canvas - or am working on it. I have a few versions of it. Here it is next to the first half:
I think the green is too bright. It definitely adds a different feel to it!
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